MULTI -LANDY - DEFENSE
AGAINST THEIR NT OPENING
Multi-Landy is an improvement over Cappelletti (or Hamilton in Europe)that reversed the meaning of 2 by 2 for the majors. Opener Overcaller 1NT 2 <= both majors 5-5 or 5-4 (rarely 4-4 like old times) 2 <= one good major 6+ cards (rarely 5 cards) 2 <= 5-4+minor 2 <= 5-4+minor 2nt <= both minors 5-5+ 3 <= 6+ cards 3 <= 6+ cards 3 <= 7+ cards 3 <= 7+ cards double <= penalty 15+ hcp and a long solid suit examples: xx Ax KQJ1094 A8x or AKQJx Ax A98 98x Opener Overcaller Responder Advancer 1NT 2 pass ? When Advance has 3 cards in one major and only 2 cards in the other major, of course, he bids the major that he has 3 cards, but when he has 3 cards in both majors he gives to overcaller the decision of what major they should play because overcaller could has sometimes 5-4 in majors. Opener Overcaller Responder Advancer 1NT 2 pass 2 <= partner bid your long major this simple modification in CAPP allows an improvement in the convention that is fundamental to have statistical advantage in play Multi-Landy than play CAPP. Criteriums to overcall for one suit: maximum = 2 top honors and A or K in other suit - around 11 hcp xx AQJxxx xx Q10x min <= 2 xx QJ10xxx Ax J10x min <= 2 xx KQJ10xx Ax Q10x max <= 2 xx AKQ10x Ax J10x max <= 2 K109xxx x Kx Jxxx min <= 2 AK109xx x KJx Jxx max <= 2 J9xxx x AKx Jxxx not qualified - honors must be in the suit bided A Q1054x KJx Qxx not qualified - honors must be in the suit bided level 3 KQJ98xx xx xx xx min <= 3 for nVul against Vul xx KJ10876xx xx x min <= 3 for nVul against Vul xx x AK10987x Q10x max <= 3 same Vulnerability Qx x Axx AKQ1098x max <= 3 Vul against nVul Criteriums to overcall with 2 suits: maximum = around 11 hcp with 5-5 cards and 2 top honors in both suits, in fact a good suit need middle cards J, 10, 9 to be powerful: KQ98x AQ10xx xx x max <= 2 x KQ9xx AK9762 x max <= 2 xx KQJ10x xx AQ10xx max <= 2 xx x AQ108x AQ109x max <= 2nt minimum = less than 11 hcp and missing 2 top honors in at least one suit K98zx K107xx xx x min <= 2 x KQ9xx KJ876 xx min <= 2 KJ10x KQJ10x x xxx min <= 2 AK1082 x K1098 Qxx min <= 2 RESPONSE AFTER OVERCALL IN 2 SHOWING BOTH MAJORS Advancer Opener Overcaller Responder 1NT 2 pass ? 2 <= 6/7 cards - no tolerance for majors 2 <= equal number of cards in majors (2-2, 3-3, 4-4) 2 <= sign-off 2 <= sign-off 2NT <= asks to partner clarify his hand 3 <= better Hearts - maximum 5-5 3 <= better Spades - maximum 5-5 3 <= 5 minimum 3 <= 5 minimum 3NT <= 6-5 maximum Now what Advancer bids is conclusive RESPONSE AFTER OVERCALL IN MAJOR SHOWING ALSO A MINOR Advancer Opener Overcaller Responder 1NT 2/2 pass ? 2 <= after 2 overcall shows 6/7 cards - sign-off 2NT <= asks to partner bid his minor 3 <= 6/7 cards sign-off - not interested in overcaller suits 3 <= 6/7 cards sign-off - not interested in overcaller suits 3 <= after 2 overcall shows 6/7 cards - sign-off 4/4 <= to play Advance makes an invitation bidding support at level 3 for major and bidding support at level 4 to the minor bided by overcaller. RESPONSE AFTER OVERCALL IN 2 SHOWING 6 CARDS IN A MAJOR Advancer Opener Overcaller Responder 1NT 2 pass ? 2 <= weak to play in Hearts (or also to play in Spades) 2 <= weak to play in Spades, but positive to Hearts if Overcaller has good hand with Hearts he makes a trial bid in his weak 3 cards suit asking for support for game or just jumped to game in 4 2NT <= asks to Overcaller clarify his hand 3 <= 6+ csrds - maximum 3 <= 6+ cards - maximum 3 <= 5+ cards minimum 3 <= 5+ cards minimum RESPONSE AFTER OVERCALL IN 2NT SHOWING BOTH MINORS Advancer Opener Overcaller Responder 1NT 2NT pass ? 3 <= to play 3 <= to play - shows more cards in Diamonds than in Clubs 3 <= 6+ sign-off 3 <= 6+ sign-off 3NT <= to play 4 <= invitation to 5 4 <= invitation to 5 4 <= to play 4 <= to play 5 <= to play 5 <= to play / / / |