SPLINTER The definition of splinter was divised in 1964 by Alan Truscott's wife, winner of 4 world champion and bridge writer, Dorothy Hayden Truscott (1925-2006) with the sentence "A UNUSUAL JUMP GUARANTEES A FIT FOR PARTNER'S LAST-NAMED SUIT AND SHOWS A SINGLETON OR VOID IN THE SUIT IN WHICH THE JUMP IS MADE". In practical the use of splinters is often used by Responder, after a major opening, bidding with double jump his shorter suit (singleton or void) at level 4 or level 3: Opener Responder Opener Responder 1 4/ 4/ 4 1 3/4/4 This promisses in points (hcp + distributional points) 12-17 points (not hcp) and 4+ cards in the opening suit. This help partnership to be more competitive with few high card points considering a fit of 9+ cards. In fact a splinter do not show a strong hand to be invitational hand to try Slam, but sometimes, when the responder's hand fits and Opener has good controls (Aces/kings and singleton/void) he may try Slam. Splinter is also used after a minor suit opening and thats may help partnership to find the best contract for the hand due to the facilitation in understand more easy the distribution of the cards and possible non useful honors, but remember that a splinter shows 3 or 5 points in distribution and few high cards points. Opener Responder Opener Responder 1 3/3/3 1 3/3/4 Playing 2/1 after agreement with partner the splinter may be done in the second bid of the Opener or Responder with a simple or double jump: Opener Responder 1 2 3 <= splinter 4+ cards and singleton/void in Hearts Opener Responder 1 2 3 <= splinter 4+ cards and singleton/void in Diamonds Opener Responder 1 1 4 <= splinter 4 cards and singleton/void in Diamonds Opener Responder 1 1 3 <= splinter 4 cards and singleton/void in Spades Opener Responder 1 2 2 3 <= splinter 4 cards and singleton/void in Hearts Opener Responder 1 2 2 4 <= splinter 4 cards and singleton/void in Clubs Note: 50 years ago these jumps showed strong hand but now with the dissimination of splinter they show shorter suit with support to partner' suit. In hand evaluation we should consider that having a fit with 4+ cards in partner's suit upgrade in distributional points our singleton with 3 points and our void with 5 points. Thus with 9 hcp + singleton we have points to make a GF response jumping in our singleton/void after a major opening and with 5+ cards in a minor opening. So it is important to restringe the splinter's superior range at 17 points (or up to 14 hcp with a singleton or 12 hcp with a void) because Opener needs to know if it is possible to try Slam that needs 32-33 points. Aftter the splinter, if Opener has a balanced hand 5332 limited in 15 hcp, he should stop in game even if the hand fits (xxx - x or Axx - x), but with 16-17 hcp Opener could try Slam. However this may be done in a cooperative way as propose by Kantar in his convention after a splinter that we will show in this text. Examples of splinter for majors Opener Responder 1 4 <= splinter 12-17 points or up to 14 hcp a) Responder's hand => Qxxxx Kxx Axxx x => 9 hcp + 3 points = 12 points b) Responder's hand => QJxx K10xx AJxx x => 11 hcp + 3 points = 14 points c) Responder's hand => Kxxxx KQxx Axx x => 12 hcp + 3 points = 15 points d) Responder's hand => Kxxxx KQxx K10xx - => 11 hcp + 5 points = 16 points So, splinter is good when the splinter's suit is at our losers cards and not good when it is at our honors like KJx or KQx or AKJ. Note1: many partnership consider the strength for a splinter with 12-15 hcp (not points), so the use of splinter needs a clear discussion between partners to establish an agreements about splinter as you should also do using Jacoby 2nt convention with 12-16 hcp without singleton. RULE#1: To avoid misunderstood after interference the splinter is on only if the interference is double, otherwise is off. Of course there are many advanced partnership that ignore interference and use splinter but they may have problems when Responder has a weak long suit. Example: Opener Overcaller Responder 1 2 ? <= xx Jx x KJ1087xxx as we see if the 4 is a splinter Responder need pass and the hand may have game in 5, so we will assume that 4 in this sequence is natural, long suit and weak hand. Opener Overcaller Responder 1 2 ? <= xx KQ1087x x Jxxx Here the 3 bid is not a splinter but a long and weak suit not forcing, unless hand fits. WHAT TO DO AFTER SPLINTER After splinter we should reevalute our hand and if the splinter fits and we have a good hand we may try Slam in a few situations, but if the hand does not fits or we have a weak hand of course we should rebid the agreed suit to stop the bidding. CUEBID showing some interesting in Slam The tradicional way to exchange information by partnership is the use of cuebid in sequence to avoid A try to Slam having a suit without first and second control. Opener Responder 1 4 >= splinter Then if Opener bids 4 this means that that hand fits (Axx or xxx) and Opener has A and denies Diamonds control. So Responder without Diamonds control must sign-off the bidding. So cuebid may work well after the splinter. Suppose Opener's hand is AQxxx AJx xx Axx and after the splinter at 4 Opener's cuebid in 4 denying Diamond control Opener Responder 1 4 4 ? in a) Responder bids 4 shows no control in Diamonds ................. Kxxx KQxx QJ10x x or Kxxx KQxx J10xxx in b) Responder bids 4 with minimum besides had control ................. Jxxxx KQxx Kxx x or Kxxxx Kxxx Kxx x in c) Responder bids 4nt RKB0314 to try Slam with control ................. Kxxx xxx AKJ109 x or Kxxx Q109xx AKx x in d) Responder bids 5 to show a void in Clubs and control ................. Kxxxx Qxx KQJ10x - or Kxxxx Qxx AJ109x - and now Opener's with no second control in and in should stop the bidding in 5 because his A now loses value. Splinter miscellaneous situations After a 1nt opening we can also use splinter when a fit is found: Opener Responder 1nt 2 <= Stayman asking for major 2 4 <= splinter with 4 and waiting for Diamonds control Opener Responder 1nt 2 <= Stayman asking for major 2 4 <= splinter with 4 waiting for spades control Opener Responder 1nt 2 2 4 <= splinter with 4 and waiting for Hearts control After a GF sequence when a fit is found we can use splinter Opener Responder 1 2 <- GF 2 4 <= splinter showing 4 and shortness in Diamonds Opener Responder 1 2 <- GF 2 3 <= splinter showing 4 and shorter in Spades Opener Responder 1 2 <- GF 3 <= splinter showing 4+ and shortness in Diamonds - there no convention to justify the jump in Diamonds other than for splinter because the splinter information implies in support and of course to show a fit and also a singleton is important to find the better contract. Thus the way in 2/1 GF to show a strong hand with Hearts and Diamonds is bidding 2 and after 4 to explain strong 2 suits. SPLINTER AFTER A MINOR OPENING After a minor opening a splinter response at level 3 it is GF and need 12-17 points (9-14 hcp) with 5+ cards support. Opener Responder implicit splinter by Responder 1 3/3/3 splinter GF 12-17 points 5+ singleton/void Opener Responder 1 3/3/4 splinter GF 12-17 points 5+ singleton/void When Responder is 18+ points (15+ hcp) the splinter, if possible, should be done at Responder's second bid: Opener Responder 1 2 <= inverted minors 4+ and 10+ hcp 2 3/3 splinters with 15+ hcp - then Opener decide Opener Responder 1 2 <= inverted minors 4+ and 10+ hcp 2 3/4 splinters with 15+ hcp - then Opener decide Opener Responder 1 2 <= inverted minors 4+ and 10+ hcp 2 4/4 splinters with 15+ hcp - then Opener decide Opener Responder 1 2 <= inverted minors 4+ and 10+ hcp 2nt 4/4/4 splinters with 15+ hcp - then Opener decide Opener Responder 1 2 <= inverted minors 4+ and 10+ hcp 2 3 <= splinter with 15+ hcp - then Opener decide Opener Responder 1 2 <= inverted minors 4+ and 10+ hcp 2 4 <= splinter with 15+ hcp - then Opener decide Opener Responder 1 2 <= inverted minors 4+ and 10+ hcp 2nt 4/4 <= splinter with 15+ hcp - then Opener decide Note3: For minors a splinter at level 4 promisses A or K in the unbid suit and bidding the agreed suit is RKB, if possible, else at 4nt, so for sign-off it is necessary to bid the minor at level 5, because a splinter is a GF. HOW WORKS RKB AFTER SPLINTER USING KANTAR'S ORIENTATION In Kantar's book "Roman KeyCard Blackwood" we found the follow orientation: 1- after a splinter if you have a minimum hand or the aplinter does not fits then just sign-off bidding the agreed suit; 2- if splinter fits (like Axx - x or xxx - x) with a good hand then there are two ways to make a try for Slam: a) take charge and ask for RKCB1430 bidding 4nt b) having space then explain your hand in 4 steps to partner's decision 1- first step => 2 aces + 2 kings + trump's Queen, here 4; 2- second step => 3 aces + 1 king without trump's Queen, here 4; 3- third step => 3 aces + 1 king + trump's Queen, here 5; 4- fourth step => 4 keycards without the trump's Queen, here 5. Then Responder may sign-off bidding 5, may just bid Slam, or bid a Specific Suit Ask as a try for Small/Grand Slam (step1: Qxx or xx/ step2: Kxx(x) / step3: Kx /KQx: raise of the ask-suit / singleton: jump in the trump suit / xxx: return to agreed suit). Example1 Suppose Opener = A109xx Kxx Ax Axx Responder = KQxx AJxx Kxx x Opener Responder 1 4 <= splinter ? 4 <= will be sign-off 4nt <= RKB1430 but even the best answer in 2 keycards with Queen is not clear for bid Slam. Thus Opener decide to show his controls bidding the 3th step (excluding 4 4nt) 5 <= showing a good hand 3A+1K ........... ? then Responder may bid: ........... 5 <= sign-off or ........... 6 <= Slam or ........... 5 <= Specific Suit Ask in and sign-off is 5 5nt <= step2 shows Kxx so Slam is possible (if the response by opener was 5 showing KQx then Responder may try a Grand Slam bidding 7) ........... 6 <= good Slam pass Example2: Opener Resp Opener Resp explanation 1nt 2(1) AQ KJ10xxx (1) transfer 2 4(2) 10xx 3 (2) splinter and 6+ cards 4nt 5(3) KQxx Axx (3) zero or 3 keycards 6 pass KQxx Axx Note: if Responder are only 6 and only one more ace then he will make a sign-off transfer at level 3, so this splinter is an invitation for possible Slam. Example3: Opener Resp Opener Resp explanation 1nt 2(1) Axx KQJ10xx (1) transfer 2 4(2) Kxxx Axx (2) splinter and 6 cards 5(3) 6 Axx x (3) second step 3 keycards pass ....... A10x KJx without Queen besides was 1nt with 15 hcp the splinter fits the hand Example4: Opener Resp Opener Resp explanation 1nt 2(1) KQJx (1) transfer 2 3(2) Jx AQxxxx (2) splinter in spades with 6 3nt(3) pass AQxx Kxx (3) strong spades stoppers .................... Kxx Axx Example5: Opener Resp Opener Resp explanation 1nt 2(1) Jx AKxxxx (1) transfer 2 4(2) KQJx 3 (2) splinter and 6 cards 4(3) pass AQxx K84 (3) nothing fits - sign-off ............... QJx Kxx Example6: Opener Resp Opener Resp explanation 1nt 2(1) Kxx Ax (1) transfer 2 4(2) Kx AQJ10xxx (2) splinter and 6 cards 4nt(3) 5(3) AKxxx x (3) take charge - RKB1430 6 pass Kxx Qxxx (4) 2 keycards with Queen Note: the opener's hand is compose by Ace and Kings that is the principals controls for make tricks and the AKxxx - x have 62% in a 4-3 division, so good chance to find 3 tricks here. Example7: Opener Resp Opener Resp explanation 1 4(1) AJ98xx Kxxx (1) splinter 4(2) 4(3) QJ10 Kxxx (2) 2 keycard with Queen => 10 cards pass Axx x perfect space to show his strength .............. x KQJx (3) sign-off - missing 2 keycards Note: We recommend the use of Kantar's strategic way to to be use after a major open and a splinter, so if you agreed that with your partner be careful not to forget and anf after the splinter bid a cuebid. /// |